leetcode138 Copy List with Random Pointer-zh
# 138. 复制带随机指针的链表 (opens new window)
English Version (opens new window)
# 题目描述
给你一个长度为 n
的链表,每个节点包含一个额外增加的随机指针 random
,该指针可以指向链表中的任何节点或空节点。
构造这个链表的 深拷贝。 深拷贝应该正好由 n
个 全新 节点组成,其中每个新节点的值都设为其对应的原节点的值。新节点的 next
指针和 random
指针也都应指向复制链表中的新节点,并使原链表和复制链表中的这些指针能够表示相同的链表状态。复制链表中的指针都不应指向原链表中的节点 。
例如,如果原链表中有 X
和 Y
两个节点,其中 X.random --> Y
。那么在复制链表中对应的两个节点 x
和 y
,同样有 x.random --> y
。
返回复制链表的头节点。
用一个由 n
个节点组成的链表来表示输入/输出中的链表。每个节点用一个 [val, random_index]
表示:
val
:一个表示Node.val
的整数。random_index
:随机指针指向的节点索引(范围从0
到n-1
);如果不指向任何节点,则为null
。
你的代码 只 接受原链表的头节点 head
作为传入参数。
示例 1:
输入:head = [[7,null],[13,0],[11,4],[10,2],[1,0]] 输出:[[7,null],[13,0],[11,4],[10,2],[1,0]]
示例 2:
输入:head = [[1,1],[2,1]] 输出:[[1,1],[2,1]]
示例 3:
输入:head = [[3,null],[3,0],[3,null]] 输出:[[3,null],[3,0],[3,null]]
示例 4:
输入:head = [] 输出:[] 解释:给定的链表为空(空指针),因此返回 null。
提示:
0 <= n <= 1000
-10000 <= Node.val <= 10000
Node.random
为空(null)或指向链表中的节点。
# 解法
首先,遍历链表,完成对每个旧节点的复制。
A -> B -> C -> D -> null
=>
A -> A1 -> B -> B1 -> C -> C1 -> D -> D1 -> null
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接着设置新节点的 ramdom 指针。
然后遍历链表,修改旧节点和新节点的指向,将旧节点指向下一个旧节点,而新节点指向下一个新节点。
最后返回第一个新节点即可。
# Python3
"""
# Definition for a Node.
class Node:
def __init__(self, x: int, next: 'Node' = None, random: 'Node' = None):
self.val = int(x)
self.next = next
self.random = random
"""
class Solution:
def copyRandomList(self, head: 'Node') -> 'Node':
if head is None:
return None
cur = head
while cur:
node = Node(cur.val, cur.next)
cur.next = node
cur = node.next
cur = head
while cur:
cur.next.random = None if cur.random is None else cur.random.next
cur = cur.next.next
copy = head.next
cur = head
while cur:
next = cur.next
cur.next = next.next
next.next = None if next.next is None else next.next.next
cur = cur.next
return copy
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# Java
/*
// Definition for a Node.
class Node {
int val;
Node next;
Node random;
public Node(int val) {
this.val = val;
this.next = null;
this.random = null;
}
}
*/
class Solution {
public Node copyRandomList(Node head) {
if (head == null) {
return null;
}
Node cur = head;
while (cur != null) {
Node node = new Node(cur.val);
node.next = cur.next;
cur.next = node;
cur = node.next;
}
cur = head;
while (cur != null) {
cur.next.random = cur.random == null ? null : cur.random.next;
cur = cur.next.next;
}
Node copy = head.next;
cur = head;
while (cur != null) {
Node next = cur.next;
cur.next = next.next;
next.next = next.next == null ? null : next.next.next;
cur = cur.next;
}
return copy;
}
}
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# C++
/*
// Definition for a Node.
class Node {
public:
int val;
Node* next;
Node* random;
Node(int _val) {
val = _val;
next = NULL;
random = NULL;
}
};
*/
class Solution {
public:
Node* copyRandomList(Node* head) {
if (!head) {
return nullptr;
}
Node* cur = head;
while (cur) {
Node* node = new Node(cur->val);
node->next = cur->next;
cur->next = node;
cur = node->next;
}
cur = head;
while (cur) {
cur->next->random = cur->random ? cur->random->next : nullptr;
cur = cur->next->next;
}
Node* copy = head->next;
cur = head;
while (cur) {
Node* next = cur->next;
cur->next = next->next;
next->next = next->next ? next->next->next : nullptr;
cur = cur->next;
}
return copy;
}
};
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# C#
/*
// Definition for a Node.
public class Node {
public int val;
public Node next;
public Node random;
public Node(int _val) {
val = _val;
next = null;
random = null;
}
}
*/
public class Solution {
public Node CopyRandomList(Node head) {
if (head == null) {
return null;
}
Node cur = head;
while (cur != null) {
Node node = new Node(cur.val);
node.next = cur.next;
cur.next = node;
cur = node.next;
}
cur = head;
while (cur != null) {
cur.next.random = cur.random == null ? null : cur.random.next;
cur = cur.next.next;
}
Node copy = head.next;
cur = head;
while (cur != null) {
Node next = cur.next;
cur.next = next.next;
next.next = next.next == null ? null : next.next.next;
cur = cur.next;
}
return copy;
}
}
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# Go
/**
* Definition for a Node.
* type Node struct {
* Val int
* Next *Node
* Random *Node
* }
*/
func copyRandomList(head *Node) *Node {
if head == nil {
return nil
}
cur := head
for cur != nil {
node := &Node{
Val: cur.Val,
Next: cur.Next,
Random: nil,
}
cur.Next = node
cur = node.Next
}
cur = head
for cur != nil {
if cur.Random == nil {
cur.Next.Random = nil
} else {
cur.Next.Random = cur.Random.Next
}
cur = cur.Next.Next
}
copy := head.Next
cur = head
for cur != nil {
next := cur.Next
cur.Next = next.Next
if (next.Next == nil) {
next.Next = nil
} else {
next.Next = next.Next.Next
}
cur = cur.Next
}
return copy
}
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# JavaScript
/**
* // Definition for a Node.
* function Node(val, next, random) {
* this.val = val;
* this.next = next;
* this.random = random;
* };
*/
/**
* @param {Node} head
* @return {Node}
*/
var copyRandomList = function(head) {
if (head == null) {
return null;
}
let cur = head;
while (cur != null) {
let node = new Node(cur.val, cur.next);
cur.next = node;
cur = node.next;
}
cur = head;
while (cur != null) {
cur.next.random = cur.random == null ? null : cur.random.next;
cur = cur.next.next;
}
let copy = head.next;
cur = head;
while (cur != null) {
let next = cur.next;
cur.next = next.next;
next.next = next.next == null ? null : next.next.next;
cur = cur.next;
}
return copy;
};
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# ...
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编辑 (opens new window)
上次更新: 2021/10/30, 12:58:38